StarFall Arena
Press kit
Everything needed to write about StarFall Arena, in one place. All assets are free to use in coverage without asking.
Fact sheet
| Title | StarFall Arena |
|---|---|
| Developer | Jeff Caldwell |
| Platform | iOS 16.0 or later (iPhone, iPad) |
| Price | Free — no in-app purchases at launch |
| Genre | Top-down arena shooter, multiplayer |
| Players | 1–12 (bots offline, online with friends) |
| Match length | 2–5 minutes |
| Modes | 6 |
| Ships | 6, each with a unique ability |
| Monetisation | None at launch. No ads, no tracking, no IDFA. |
| Age rating | 9+ |
Description
Fast, readable, top-down space combat built for the phone in your pocket. Six ships, six modes, two-minute matches — solo against bots or online with friends.
Every deployable can be destroyed, every ability has a counter, and every hull is viable. There are no upgrades to grind and no stat boosts to buy. The design rule the whole game is built on is that readable beats flashy: the arena fits on one minimap, every hit points at its shooter, and respawns shimmer so you always know why a shot did not land.
Setting (fiction)
The paragraph below is the game’s fictional premise. Every other statement on this page is a verified fact about the shipped build.
The StarFall Circuit
StarFall Arena is set on the StarFall Circuit, a racing league that runs its events inside the debris field of a collapsed star. Arenas are patches of that field fenced with a containment ring; pilots fly one of six homologated chassis classes, which league rules forbid modifying. It is a sport, not a war — which is why the losing side comes back.
Modes
- Deathmatch (2–8 players) — Free-for-all, first to the kill limit.
- Team Deathmatch (4–8 players) — Two teams, most kills wins.
- Capture the Flag (4–8 players) — Steal their flag, defend yours.
- King of the Hill (4–8 players) — Hold the centre zone to score.
- Battle Royale (4–12 players) — Shrinking zone, last ship standing.
- StarBall (4–8 players) — Shove or shoot the ball into their goal.
Ships
- Interceptor — Afterburner. The one that gets there first.
- Gunship — Deployable Turret. Ground you can actually hold.
- Phantom — Short Cloak. Gone from every screen.
- Bomber — Proximity Mine Cluster. Turn open space into a maze.
- Carrier — Warp Beacon. Drop it, fight, come home.
- Specter — Phase Dash. Straight through the rock.
Assets
Screenshots and the trailer are on this site under /media/. For the full-resolution set, source captures, or anything not listed here, email press@starfallarena.net.
Contact
Jeff Caldwell — press@starfallarena.net